![]() Fixed some visual glitches when looking out towards mid from “donut” room.Blocked one sidepath exit towards A site, widened remaining exit.Added additional cover near pillar on B.Blocked archeological dig inside of “cave”.Smoothed out ground outside of “cave” down towards B ramp.Fixed ground clipping bugs in mid causing players to go slightly airborne.Fixed pixelgap from inside “cave” towards T mid.Remove cratestack outside of “cave” location.Reduced the M4A1-S magazine size to 20 bullets, with 80 in reserve.You can find the full Counter-Strike: Global Offensive June 15 patch notes below, as shared by Valve: Inferno, Vertigo, Cache, and Vineyard have also had minor changes made. Some paths have also been closed, including the archaeological dig in Cave and a sidepath leading to A Site.Ĭounter-Strike: Global Offensive: Patch notes The scaffolding on B Site has also been cut to reduce wallbang damage. The pillar near B Site has been reinforced, assisting CTs in their efforts to prevent the spread. The Cave area has been tidied up, with the crate stack outside removed and several pixel gaps at T mid fixed. While the amount of bullets remains constant, sprays must be precise to ensure kills before reloading.Īs part of the patch, Valve is making adjustments to five different maps in the game, the most notable of which being Ancient. A total of 80 bullets will be available to players, up from 75 before. Valve is attempting to restore balance to the defender rifles by reducing the magazine size of the M4A1-S from 25 to 20 rounds. It has accounted for over a quarter of all kills in competitive Counter-Strike, whereas the M4A4, which ruled for longer, faded into obscurity. The M4A1-S has established itself as the go-to rifle. The latest patch notes show what has changed in this new update. Counter-Strike: Global Offensive Changes to the Latest Patch
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